
Though playersĭo not interact physically using controls (except when they do shoot The puppy, they must specifically strive to not shoot it.Īnd patience are the name of the game. Therefore, not only must players not shoot Mouse, the simplest tap of a key, and the puppy is disintegrated. Players are forced to sit, watch, and wait. Game, which I believe the humor goes a long way towards capturing, Assuming they're actually paying attention to the

Additionally, the game's humor, the utter ridiculousness of the situation, is an additionalįorce compelling players to endure the puppy's harsh challenges. Governed by that sole rule, the adherence to which is necessary forĬompletion, players are driven towards following that rule and not shooting the puppy The game's title explicitly tells players one rule, and the game is Shooting the Puppy is the easier of the two by far. Players have two options in Don't Shoot the Puppy!: (evil) tricks and toying with the patience of players, Aragagg creates Regardless, AragaggĮxperiments admirably with non-interactivity. In a psychologically-driven multiplayer setting. Had previously explored this "do nothing" reversal of gameplay, albeit The gameplay concept of "non-interaction" isn't entirely new not to mention others, the brilliant Warcraft III mod, Don't Move the Tauren, Twitch-triggered Anti-Air Cannon and myriad of trickery, Don't Shoot the Puppy! aims to test players' patience and maybe show them something a little different of game design as well. Players in their quest to not shoot the puppy. Fifteen levels of puppy-hopping molasses await Game, so chastised by that very game, is the simultaneous inaction of being outside.īy Aragagg, is an exercise in either frustration or patience, depending Rather than show, the game tells players: yourĬurrent actions are preventing you from enjoying the nice outside. Lack of concern and laziness against them. Impossible to say, but what we can say is that It's a Nice Day Today uses a very interesting technique to inspire people to go outside, using their own But would that have been as effective? It's An alternative gameĬould motivated, showed the sun in all its splendor, showed a happy To go outdoors its means are command and fear. That the game makes no attempt to positively motivate nor positively In the hopes that players might actually listen. It's a Nice Day Today breaks the fourth wall TheyĪre able to exit their browser, stand up from their computers, and walk They had a point to prove), but players are the ones in control. Scottmale24 and Prguitarman are the ones who created the game (because The result is greater than the sum of its parts.Įxpose the message in the first place and who personally experience it.

Waves of equal frequency meet to form a single wave louder than both It's like "with ourįorces combined" creating Captain Planet.

Play is in direct opposition to the game's intentions. However, what players are given is aīlatant, threatening message, telling players that their continuing of Out the message, left out the medal, providing the gameplay alone and There is a synergistic relationship between the aggressive message and medal, and the gameplay, angrily

That, by continuing to play the game, they're Quite oppositely, the message overlay and medal blatantly tell players Pick your lingo, have to be used as rewards for good behavior or skill. Message trashes the convention that Achievements, Trophies, Medals, "Failure to Communicate." Quite the convention-breaking move, the Will fucking rape your shit." This is paired with a Newgrounds Medal: Message comes on screen: "Why aren't you outside? Go outside or the sun God Damn It's a Nice Fucking Day Today was made by Scottmale24 and conceptualized by Prguitarman.Įxcels, specifically, as a video game.
